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Code.Net was the first program I ever created and it was intended to teach me the essential concepts of programming and Python. While it succeeded in doing so, the more I used python for game development, the more obvious it became of how limited it was. Despite its limitation, I have stretched frameworks beyond their capabilities and even went as far as creating my own systems utilizing python to make my dream a reality. Unfortunately, this has caused me to waste plenty of time because I was basically inventing the wheel for a programming language that doesn't really have a game engine, a large community, or any tutorials. Aside from that, Python is not the fastest programming language, which doesn't make it ideal for game development as it is.
Therefore, over the course of the year I learned Unity and C#. Quickly I saw how a game engine can assist in game development, speeding up production and providing me the much needed tools that weren't available to me before. Moving forward, I will be using Unity for game development. Unfortunately, this means I will have to begin a new project. Plans are already in the works, as well as features that I wouldn't be able to easily implement using the old framework and programming language. More information about this project will be provided in the future.