Progression
Player effort should matter. Time spent playing should lead to advancement, mastery, discovery, or some form of recognized growth.
Independent Game Studio
Plague Products is an independent game studio focused on games built around long-term systems, meaningful progression, and lasting play.
Design Pillars
These pillars shape what Plague Products builds, how features are judged, and what gets protected as each game grows.
Player effort should matter. Time spent playing should lead to advancement, mastery, discovery, or some form of recognized growth.
Games should offer more than surface-level mechanics. Strong systems, choices, and interactions help keep the experience interesting over time.
Games should be built with room to grow. New content should add meaningful gameplay, not just more visuals or filler.
A game should keep giving players reasons to return, whether through different choices, long-term goals, changing conditions, or endless progression.
Even deep systems need to feel good to play. The experience should remain satisfying, clear, and enjoyable moment to moment.